setProperty("/tou2", _x, toux2); setProperty("/tou2", _y, touy2); lineStyle(5, 0x930093, 100); moveTo(sx2, sy2); lineTo(zs1x2, zs1y2); lineTo(zs2x2, zs2y2); moveTo(sx2, sy2); lineTo(ys1x2, ys1y2); lineTo(ys2x2, ys2y2); moveTo(sx2, sy2); lineTo(st1x2, st1y2); lineTo(st2x2, st2y2); moveTo(st2x2, st2y2); lineTo(zj1x2, zj1y2); lineTo(zj2x2, zj2y2); lineTo(zj3x2, zj3y2); moveTo(st2x2, st2y2); lineTo(yj1x2, yj1y2); lineTo(yj2x2, yj2y2); lineTo(yj3x2, yj3y2); }; //---------------------new_load_data--------------------- tree_play_time = 0; tree_NO = 0; play_time = 0; //work_play_caput(); //play_caput._visible = false; //---------------------start_play--------------------- trees_play = function () { // ↓每当播放速度值达到15时 复制一棵树 if (tree_play_time == 15) { // ↓随机产生每一棵树的大小及移动的速度 speed_time = int(random(50))+30; // 制造树 work_tree(tree_NO, speed_time); tree_NO++; tree_play_time = 0; } tree_play_time++; }; this.onEnterFrame = function() { play_time++; //放置人物1跑动 if (play_time == 1) { work_play1_run(319, 94, -150, 150); } //树移动 trees_play(); };
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